SOLID: Software that works.

February 9, 2010    Category: Blog, Technical   5 Comments »

This post is a part of a series that I started with “10 Practices that Every Developer Needs to Start Right Now“.

Update: This post was picked up by DZone, go vote it up!

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Ok, before you dig in to the post, let’s get two things out of the way first.  1.Go read the authority on SOLID principles from the man himself, Uncle Bob Martin.  2nd.Go get the very cool Inspirational SOLID images from the guys over at Los Techies. They released them under a Creative Commons License which I think is pretty cool! Alright, got that out of the way? Good. Let’s get started.

Few things have come a long OO history that resonate so well with so many developers than the SOLID principle. One of the reasons they resonate with so many developers is because they communicate several practices that many developers have been doing all along. The beauty and power of the SOLID principals in in there ability to communicate, what I call code architecture, in such a memorable and practical way.

Like any good thing, however, taken to an extreme can become a hindrance on any project. So, I’m going to tackle these principals like I tackle everything in this series… give you my take on it. So here you go: SOLID according to Caleb.

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